immersedADVERTISING

AT HOME IN ANOTHER WORLD

Great ads
don’t interrupt.
They belong.

Your brand, reimagined in the art of the game.
Built into the world. Still unmistakably you.

ONE BRAND. A WORLD OF POSSIBILITIES.INTERACTIVE DEMO
THE ORIGINAL CREATIVEOriginal LUMA ad: A little zest. A lot of possibility.
Mosswood ValleyHand-painted adventure

Fictional AI-created worlds with illustrative ad treatments. Real AI output may change brand details. New advertisers can generate three free AI samples after signup.

Your logo.Your message.A whole new world.Brand details stay at the center of the creative.

FOR ADVERTISERS

Meet your audience
in their element.

Bring your creative, discover the right games, and review how your brand fits into each one.

  • 3 free AI samples of your own ad after signup
  • Target by audience, genre, art style, country or US state
  • Approve every game's version before it shows
  • Pay only for views measured as visible on screen
LUMA campaign creative
CREATIVE STUDIOYour brand.
Ready for a new world.

FOR GAME DEVELOPERS

Your world.
Still your world.

Make space for relevant brands without pulling players out of the game you worked so hard to build.

  • A 3-file Unity plugin: drop it on your billboards
  • No pop-ups or video breaks, ever
  • Ads are redrawn in your game's art style
  • You decide: block categories or brands, approve ads first, or ask us to remove any ad
  • Earn a share of what advertisers spend in your game
Mosswood Valley game environmentMade to fit your scene.One billboard at a time.

FROM CREATIVE TO GAME WORLD

One idea. Three simple steps.

Get started free
01

Bring the brand.

Upload your ad and reference images. Specify the logo, wording, and product details that need to stay recognizable.

02

Find the right world.

Match with games through their audience, genre, and placement format. Game art guides the style adaptation.

03

Make it belong.

See your ad in context, review the brand details, and plan your campaign. Track the views players actually see.

A FEW GOOD QUESTIONS

Curious?
You’re in good company.

Get a feel for how the platform works.

Who is Immersed Advertising for?

Game developers with players 13 and over who want income without pop-ups or video breaks, and brands that want to reach players inside the games they love. Games directed to children under 13 aren't accepted.

How does the style adaptation work?

The advertiser uploads their ad, and can pin one thing that must stay exact, such as a logo or product. The developer uploads screenshots of their game. Our AI redraws the ad in that game's art style, one version per game. The worlds on this page are illustrations; new advertisers can generate three real AI samples of their own ad after signup.

What happens to the logo and brand message?

AI can still change words or logos, so nothing AI-made shows in a game until the advertiser approves that exact version. Until then, players see the advertiser's original. Earlier versions stay in a version history.

Does this interrupt gameplay?

No. Ads live on billboards, posters and signs inside the game scene. There are no popups, video breaks or full-screen overlays.

Can developers control which ads appear?

Yes. Developers can block product categories or specific advertisers, require their approval before any new ad shows, and ask us to remove an ad. Ads for age-restricted products never run in games open to teens.

When does an advertiser pay?

Only for a billable view: the ad was on a player's screen, visible, for long enough. A billboard that refreshes off-screen is never charged. Advertisers set their own price per 1,000 views (minimum $2.50, about half of typical YouTube video-ad rates) and a total budget. See Pricing.

Which game engines are supported?

Unity, with a three-file plugin. Other engines and web games can use the same two web requests the plugin makes: one to get an ad, one to report a view. The developer docs describe both.

What player data is used?

Very little. We never collect device IDs, names or accounts, and never store IP addresses. When a game allows it, and never in the EU or UK, we estimate the player's country and state from the IP address to match regional ads, and keep only that. Nothing is stored on players' devices. Views are counted with a random ID that changes every time the game starts. See the Privacy Policy.

Can I try it before signing up?

Yes. The interactive demo lets you explore both the advertiser and developer workspaces with sample data, no account needed.

OUR PROMISE

Built for players first.

We're onboarding our first studios and brands now. Here's what we hold ourselves to from day one.

No interruptions

Ads are part of the scene: never a popup, video break or overlay.

Only games for 13+

Games directed to children aren't accepted, and age-restricted ads stay out of games open to teens.

Humans approve every AI version

Advertisers approve each game's version; developers can require their approval too.

Pay for what players see

Views count only when our plugin measures the ad as visible on screen.

Questions, or want to be one of our first partner studios or brands? Email eliott.mault@icloud.com. A person reads every message.

LET’S MAKE SOMETHING BELONG

A better place for your next big idea.

Free to join. Advertisers get 3 free AI samples; developers pay nothing to join.